From 8d92ccd54af38d79da73bddd86845df87cb791bc Mon Sep 17 00:00:00 2001 From: Brian Swango Date: Mon, 18 Aug 2014 20:06:49 -0400 Subject: Fixed tabs --- src/server/game/Entities/Item/Item.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Item/Item.cpp b/src/server/game/Entities/Item/Item.cpp index eb93c3ef753..6894dd86493 100644 --- a/src/server/game/Entities/Item/Item.cpp +++ b/src/server/game/Entities/Item/Item.cpp @@ -1266,10 +1266,10 @@ void Item::ItemContainerSaveLootToDB() if (!_li->canSave) continue; // Conditions are not checked when loot is generated, it is checked when loot is sent to a player. - // For items that are lootable, loot is saved to the DB immediately, that means that loot can be - // saved to the DB that the player never should have gotten. This check prevents that, so that only - // items that the player should get in loot are in the DB. - // IE: Horde items are not saved to the DB for Ally players. + // For items that are lootable, loot is saved to the DB immediately, that means that loot can be + // saved to the DB that the player never should have gotten. This check prevents that, so that only + // items that the player should get in loot are in the DB. + // IE: Horde items are not saved to the DB for Ally players. Player* const guid = GetOwner(); if (!_li->AllowedForPlayer(guid)) continue; -- cgit v1.2.3