From 8d9476fd9cb7555b0c088ea195a4def5e48496b1 Mon Sep 17 00:00:00 2001 From: Valcorb Date: Sun, 6 Jan 2013 22:35:25 +0100 Subject: Make sure that "guardians" also gain the owner's speed --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 5d1ab9aa17a..eed67797c9f 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12716,7 +12716,7 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) if (GetTypeId() == TYPEID_UNIT) { Unit* pOwner = GetCharmerOrOwner(); - if (isPet() && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast" + if (isPet() || isGuardian() && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast" { // For every yard over 5, increase speed by 0.01 // to help prevent pet from lagging behind and despawning -- cgit v1.2.3