From 8eea1ef807f18b7000b56396b3497c6a7a43447b Mon Sep 17 00:00:00 2001 From: Shocker Date: Tue, 5 Jul 2011 01:19:07 +0300 Subject: Core/Achievements: ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL should be triggered by pet and controlled vehicle kill too --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index abb22caf642..433dfc7be65 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -706,7 +706,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa pVictim->ToPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_TOTAL_DAMAGE_RECEIVED, health); // call before auras are removed - if (Player* killer = ToPlayer()) + if (Player* killer = GetCharmerOrOwnerPlayerOrPlayerItself()) killer->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_SPECIAL_PVP_KILL, 1, 0, pVictim); } -- cgit v1.2.3