From 8fa3d2a3852e3cdbc06f0a8080a9503b0697c3b8 Mon Sep 17 00:00:00 2001 From: Jeremy Date: Tue, 1 May 2018 18:26:22 +0200 Subject: Core/Player: Fix issue with pvp rules not being permanent in pvp areas (#21894) * Core/Player: Make pvp rules enabled aura permanent when walking into a pvp zone while in pvp combat --- src/server/game/Entities/Player/Player.cpp | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9becff0eb34..b43074441fc 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -26346,19 +26346,23 @@ bool Player::HasPvpTalent(uint32 talentID, uint8 activeTalentGroup) const void Player::EnablePvpRules(bool dueToCombat /*= false*/) { - if (HasPvpRulesEnabled()) - return; + if (!HasPvpRulesEnabled()) + { + if (!HasSpell(195710)) // Honorable Medallion + CastSpell(this, 208682, true); // Learn Gladiator's Medallion - if (!HasSpell(195710)) // Honorable Medallion - CastSpell(this, 208682); // Learn Gladiator's Medallion + CastSpell(this, SPELL_PVP_RULES_ENABLED, true); + } - CastSpell(this, SPELL_PVP_RULES_ENABLED); if (!dueToCombat) { if (Aura* aura = GetAura(SPELL_PVP_RULES_ENABLED)) { - aura->SetMaxDuration(-1); - aura->SetDuration(-1); + if (!aura->IsPermanent()) + { + aura->SetMaxDuration(-1); + aura->SetDuration(-1); + } } } -- cgit v1.2.3