From 90b4d81819ca14dfcdf5fb94c7b982cfb35a8a88 Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 31 Aug 2009 22:11:48 -0500 Subject: *Fix the bug that salvage defense's aura is not taken away after being hit. --HG-- branch : trunk --- src/game/Unit.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index fd6665fe1f5..a109da3860f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -12497,6 +12497,7 @@ bool InitTriggerAuraData() isTriggerAura[SPELL_AURA_PROC_TRIGGER_SPELL] = true; isTriggerAura[SPELL_AURA_PROC_TRIGGER_DAMAGE] = true; isTriggerAura[SPELL_AURA_MOD_CASTING_SPEED_NOT_STACK] = true; + isTriggerAura[SPELL_AURA_SCHOOL_ABSORB] = true; // Savage Defense untested isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL_PCT] = true; isTriggerAura[SPELL_AURA_MOD_POWER_COST_SCHOOL] = true; isTriggerAura[SPELL_AURA_REFLECT_SPELLS_SCHOOL] = true; -- cgit v1.2.3