From 92d07e6a5cb2ea6452e8740f44144a0a76aa0200 Mon Sep 17 00:00:00 2001 From: QAston Date: Sat, 18 Apr 2009 12:23:16 +0200 Subject: *Make Lock and load proc from freezing trap. --HG-- branch : trunk --- src/game/Spell.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index cea770e0924..abd97af18b0 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -688,9 +688,9 @@ void Spell::prepareDataForTriggerSystem() case SPELLFAMILY_ROGUE: // For poisons need do it if (m_spellInfo->SpellFamilyFlags[1] & 0x00000010 || m_spellInfo->SpellFamilyFlags[0] & 0x1001E000) m_canTrigger = true; break; - case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot + case SPELLFAMILY_HUNTER: // Hunter Rapid Killing/Explosive Trap Effect/Immolation Trap Effect/Frost Trap Aura/Snake Trap Effect/Explosive Shot/Freezing Trap Effect if (m_spellInfo->SpellFamilyFlags[1] & 0x01002000 - || m_spellInfo->SpellFamilyFlags[0] & 0x00000214 || + || m_spellInfo->SpellFamilyFlags[0] & 0x0000021C || m_spellInfo->SpellFamilyFlags[2] & 0x200) m_canTrigger = true; break; case SPELLFAMILY_PALADIN: // For Judgements (all) / Holy Shock triggers need do it -- cgit v1.2.3