From 9382678b2b699ec0fa9efb932de8c6a7c0991dd7 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Tue, 2 Jun 2015 19:16:42 +0200 Subject: Core/Player: Fix resurrection exploit Fix an exploit that allowed to resurrect even if corpse was not in range (teleport hack was required too) (cherry picked from commit 83cf1e6aec0594f7d92bdebf52239867c3fd3abc) Conflicts: src/server/game/Entities/Player/Player.h --- src/server/game/Entities/Player/Player.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h index 2c3e7d38c31..c91861a98e5 100644 --- a/src/server/game/Entities/Player/Player.h +++ b/src/server/game/Entities/Player/Player.h @@ -1966,7 +1966,7 @@ class Player : public Unit, public GridObject if (!IsResurrectRequested()) return false; - return _resurrectionData->GUID == guid; + return !_resurrectionData->GUID.IsEmpty() && _resurrectionData->GUID == guid; } bool IsResurrectRequested() const { return _resurrectionData != NULL; } -- cgit v1.2.3