From 944d7290ad68a401a31ad3bb5911248cbf6bf028 Mon Sep 17 00:00:00 2001 From: Shauren Date: Thu, 14 Feb 2013 11:41:20 +0100 Subject: Core/Loot: Minor change to previous commit, thanks Vincent_Michael for reminding me about this method in Map class --- src/server/game/Entities/Creature/Creature.cpp | 2 +- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 220bc4378ae..6208bcc4727 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -290,7 +290,7 @@ bool Creature::InitEntry(uint32 Entry, uint32 /*team*/, const CreatureData* data } // Initialize loot duplicate count depending on raid difficulty - if (GetMap()->IsRaid() && GetMap()->GetSpawnMode() & RAID_DIFFICULTY_MASK_25MAN) + if (GetMap()->Is25ManRaid()) loot.maxDuplicates = 3; SetEntry(Entry); // normal entry always diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 61e7943453e..c41c8e71a44 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -259,7 +259,7 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 phaseMa AIM_Initialize(); // Initialize loot duplicate count depending on raid difficulty - if (map->IsRaid() && map->GetSpawnMode() & RAID_DIFFICULTY_MASK_25MAN) + if (map->Is25ManRaid()) loot.maxDuplicates = 3; return true; -- cgit v1.2.3