From 948788f85a2f697b97fcb5de77f5a54d5a624dd9 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 22 Nov 2023 14:33:56 +0100 Subject: Core/Players: no longer exclude base stamina and base intellect from health and mana calculations --- src/server/game/Entities/Unit/StatSystem.cpp | 10 ++-------- 1 file changed, 2 insertions(+), 8 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index 5be37f2049c..b26b92f5643 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -281,20 +281,14 @@ float Player::GetHealthBonusFromStamina() const { float ratio = 10.0f; float stamina = GetStat(STAT_STAMINA); - float baseStam = std::min(20.0f, stamina); - float moreStam = stamina - baseStam; - - return moreStam * ratio; + return stamina * ratio; } float Player::GetManaBonusFromIntellect() const { float intellect = GetStat(STAT_INTELLECT); - float baseInt = std::min(20.0f, intellect); - float moreInt = intellect - baseInt; - - return baseInt + (moreInt * 15.0f); + return intellect * 15.0f; } void Player::UpdateMaxHealth() -- cgit v1.2.3