From 949b38b0481a752db124f8a3dbc1251d5b98b7cf Mon Sep 17 00:00:00 2001 From: xinef1 Date: Tue, 14 Feb 2017 20:34:19 +0100 Subject: Core/Creatures: Remove template immunities only for hunter pets (#19100) --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index ddfcfe30093..f44c8c5311c 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1877,7 +1877,7 @@ void Creature::DespawnOrUnsummon(uint32 msTimeToDespawn /*= 0*/, Seconds const& bool Creature::HasMechanicTemplateImmunity(uint32 mask) const { - return !GetOwnerGUID().IsPlayer() && (GetCreatureTemplate()->MechanicImmuneMask & mask); + return (!GetOwnerGUID().IsPlayer() || !IsHunterPet()) && (GetCreatureTemplate()->MechanicImmuneMask & mask); } bool Creature::IsImmunedToSpell(SpellInfo const* spellInfo, Unit* caster) const -- cgit v1.2.3