From 94e25701ad1b00f2e68445659f5cb777731f4ddb Mon Sep 17 00:00:00 2001 From: megamage Date: Sat, 25 Apr 2009 18:46:07 -0500 Subject: *Fix the bug that neutural npc aggro players. *Fix build. --HG-- branch : trunk --- src/game/Creature.cpp | 2 +- src/game/SpellMgr.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp index 5d8df6de1de..95d652e04ef 100644 --- a/src/game/Creature.cpp +++ b/src/game/Creature.cpp @@ -1573,7 +1573,7 @@ bool Creature::IsWithinSightDist(Unit const* u) const bool Creature::canStartAttack(Unit const* who) const { - if(isCivilian() + if(isCivilian() || IsNeutralToAll() || !who->isInAccessiblePlaceFor(this) || !canFly() && GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE || !IsWithinDistInMap(who, GetAttackDistance(who))) diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 233ef09f4f5..dfb2184094d 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1222,7 +1222,7 @@ bool SpellMgr::IsSpellProcEventCanTriggeredBy(SpellProcEventEntry const* spellPr // Item cast can trigger only with spells with spellfamily if (procExtra & PROC_EX_INTERNAL_ITEM_CAST) { - if (!spellProcEvent->SpellFamilyName) + if (!spellProcEvent->spellFamilyName) return false; } // Check (if set) for school -- cgit v1.2.3