From 94f7bec7365f1d2e919d955bc28644e476f4b51d Mon Sep 17 00:00:00 2001 From: r00ty-tc Date: Sat, 14 May 2016 17:35:20 +0100 Subject: Core/Cinematic: Optimize cinematic loading - Remove pointless cast string->char*->string --- src/server/game/DataStores/M2Stores.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/DataStores/M2Stores.cpp b/src/server/game/DataStores/M2Stores.cpp index 5cff66e6107..69581f16549 100644 --- a/src/server/game/DataStores/M2Stores.cpp +++ b/src/server/game/DataStores/M2Stores.cpp @@ -193,7 +193,7 @@ void LoadM2Cameras(std::string const& dataPath) { if (CinematicCameraEntry const* dbcentry = sCinematicCameraStore.LookupEntry(i)) { - std::string filenameWork = dataPath.c_str(); + std::string filenameWork = dataPath; filenameWork.append(dbcentry->Model); // Replace slashes (always to forward slash, because boost!) -- cgit v1.2.3