From 955343f747d00de5c2bcbb336a62f10e803cdb38 Mon Sep 17 00:00:00 2001 From: Shauren Date: Wed, 30 Aug 2023 19:23:56 +0200 Subject: Core/GameObjects: Don't restock non-personal chests that didn't have loot modified --- src/server/game/Entities/GameObject/GameObject.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index fcd6007fac7..04ffbf5dcf8 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1286,7 +1286,7 @@ void GameObject::Update(uint32 diff) m_loot->Update(); // Non-consumable chest was partially looted and restock time passed, restock all loot now - if (GetGOInfo()->chest.consumable == 0 && GetGOInfo()->chest.chestRestockTime && GameTime::GetGameTime() >= m_restockTime) + if (GetGOInfo()->chest.consumable == 0 && m_restockTime && GameTime::GetGameTime() >= m_restockTime) { m_restockTime = 0; m_lootState = GO_READY; -- cgit v1.2.3