From 95f864f4adcebc759d38e4fcd31c8fe3187beb8d Mon Sep 17 00:00:00 2001 From: Sebastian Valle Herrera Date: Sat, 28 Jun 2014 13:19:00 -0500 Subject: Core/Creatures: Fixed a typo in respawn code Creatures should now respawn correctly in their correct time. Closes #12378 --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index 19d32b41c93..fd8aaff8159 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2287,7 +2287,7 @@ void Creature::AllLootRemovedFromCorpse() else m_corpseRemoveTime = now + m_corpseDelay * decayRate; - m_respawnTime = m_corpseRemoveTime + m_respawnTime; + m_respawnTime = m_corpseRemoveTime + m_respawnDelay; } uint8 Creature::getLevelForTarget(WorldObject const* target) const -- cgit v1.2.3