From 962b48c6a36016a24c5487a12b0d78e642ed942c Mon Sep 17 00:00:00 2001 From: click Date: Sun, 4 Jul 2010 16:27:33 +0200 Subject: Properly initialize CharmInfo states (fixes warning about noninitialized pointers) - Fix/patch by ge0rg --HG-- branch : trunk --- src/server/game/Entities/Unit/Unit.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 189a797d955..5d1bcabb318 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -13398,7 +13398,8 @@ void Unit::DeleteCharmInfo() } CharmInfo::CharmInfo(Unit* unit) -: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false) +: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_petnumber(0), m_barInit(false), + m_isCommandAttack(false), m_isAtStay(false), m_isFollowing(false), m_isReturning(false) { for (uint8 i = 0; i < MAX_SPELL_CHARM; ++i) m_charmspells[i].SetActionAndType(0,ACT_DISABLED); -- cgit v1.2.3