From 9653576cb4cc9449898d6af691c045d68e9361c5 Mon Sep 17 00:00:00 2001 From: Discover- Date: Mon, 23 Sep 2013 16:47:22 +0200 Subject: Core/SAI: Using SMART_TARGET_NONE no longer works the same way as SMART_TARGET_ACTION_INVOKER but rather return NULL instead. Fixes #10908 --- src/server/game/AI/SmartScripts/SmartScript.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index f94a3e79066..8b12b2a2cc5 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2317,7 +2317,6 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /* if (Unit* u = me->AI()->SelectTarget(SELECT_TARGET_RANDOM, 1)) l->push_back(u); break; - case SMART_TARGET_NONE: case SMART_TARGET_ACTION_INVOKER: if (scriptTrigger) l->push_back(scriptTrigger); @@ -2541,6 +2540,7 @@ ObjectList* SmartScript::GetTargets(SmartScriptHolder const& e, Unit* invoker /* break; } case SMART_TARGET_POSITION: + case SMART_TARGET_NONE: default: break; } -- cgit v1.2.3