From 9665bbf66522e607207a0ce129e8683ba7b23019 Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 18 Aug 2019 12:30:21 +0200 Subject: Entities/Creature: Fix a bug that caused map respawn timers to be scheduled for compatibility mode creatures. --- src/server/game/Entities/Creature/Creature.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index d8971130611..5aef93cf67c 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2405,6 +2405,7 @@ void Creature::SaveRespawnTime(uint32 forceDelay) ri.spawnId = m_spawnId; ri.respawnTime = m_respawnTime; GetMap()->SaveRespawnInfoDB(ri); + return; } time_t thisRespawnTime = forceDelay ? GameTime::GetGameTime() + forceDelay : m_respawnTime; -- cgit v1.2.3