From 96d1c9f4d6194bb5ebc26e12df5d2ee92a0a8032 Mon Sep 17 00:00:00 2001 From: megamage Date: Tue, 21 Oct 2008 17:10:05 -0500 Subject: [svn] Fix cloak of shadows. Dispel type should be based on SPELL_DAMAGE_CLASS_MAGIC. Fix: SPELL_DAMAGE_CLASS_NONE type spells should never miss. --HG-- branch : trunk --- src/game/SpellEffects.cpp | 4 ++-- src/game/Unit.cpp | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 085fb44b136..fcfb8e89314 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -1773,8 +1773,8 @@ void Spell::EffectTriggerSpell(uint32 i) // remove all harmful spells on you... if( // ignore positive and passive auras !iter->second->IsPositive() && !iter->second->IsPassive() && - // ignore physical auras - (GetSpellSchoolMask(iter->second->GetSpellProto()) & SPELL_SCHOOL_MASK_NORMAL)==0 && + // only affect magic spells + iter->second->GetSpellProto()->DmgClass == SPELL_DAMAGE_CLASS_MAGIC && // ignore immunity persistent spells !( iter->second->GetSpellProto()->AttributesEx & 0x10000 ) ) { diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d6347ff5491..60c2b6e8f0f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2905,6 +2905,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool // return MeleeSpellHitResult(pVictim, spell); return SPELL_MISS_NONE; case SPELL_DAMAGE_CLASS_NONE: + return SPELL_MISS_NONE; case SPELL_DAMAGE_CLASS_MAGIC: return MagicSpellHitResult(pVictim, spell); } -- cgit v1.2.3