From 97e876209ea7d097c010c2baef50970fee93d89c Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 8 Feb 2013 18:18:26 +0100 Subject: Core/Players: Fixed crash when mute expired while player was ingame --- src/server/game/Entities/Player/Player.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index fd17fb908a1..37502d69456 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1575,7 +1575,9 @@ void Player::Update(uint32 p_time) GetSession()->m_muteTime = 0; PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME); stmt->setInt64(0, 0); // Set the mute time to 0 - stmt->setUInt32(1, GetSession()->GetAccountId()); + stmt->setString(1, ""); + stmt->setString(2, ""); + stmt->setUInt32(3, GetSession()->GetAccountId()); LoginDatabase.Execute(stmt); } -- cgit v1.2.3