From 9bd8522c0d626a83dacccaeb2dbb32861ec7e137 Mon Sep 17 00:00:00 2001 From: ShinDarth Date: Sun, 18 Oct 2015 02:11:51 +0200 Subject: Core/SpellHistory: Improved Cooldown Duel Reset - Do not send useless data to the client - Fixed a rare visual bug --- src/server/game/Spells/SpellHistory.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src') diff --git a/src/server/game/Spells/SpellHistory.cpp b/src/server/game/Spells/SpellHistory.cpp index 0ae5fe97b13..3c157f0b17b 100644 --- a/src/server/game/Spells/SpellHistory.cpp +++ b/src/server/game/Spells/SpellHistory.cpp @@ -677,6 +677,10 @@ void SpellHistory::RestoreCooldownStateAfterDuel() { Clock::time_point now = Clock::now(); uint32 cooldownDuration = itr->second.CooldownEnd > now ? std::chrono::duration_cast(itr->second.CooldownEnd - now).count() : 0; + + if (cooldownDuration == 0) + continue; + cooldowns[itr->first] = cooldownDuration; } -- cgit v1.2.3