From a80501a30e72a9f6038b0b6034b390fdb311ebc0 Mon Sep 17 00:00:00 2001 From: P-Kito Date: Thu, 9 Jul 2015 07:15:50 +0200 Subject: Core/Spells: remove incorrect PvP combat state by @P-Kito; retrieved from #15027 Neither Vampiric Embrace nor Wandering Plague should keep PvP players in combat state. Players can't drink for extended periods of time in arena debuffed with Death Knight's Wandering Plague + diseases or when the counterpart is buffed with Vampiric Embrace. Every tick keeps them in combat. This PR should fix the issue. --- src/server/game/Spells/SpellMgr.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 53b44fdd5cc..b63f0571ac5 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -3235,6 +3235,9 @@ void SpellMgr::LoadSpellInfoCorrections() spellInfo->Effects[EFFECT_1].BasePoints = -6; // -5% break; case 50526: // Wandering Plague + case 15290: // Vampiric Embrace + spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_INITIAL_AGGRO; + break; case 63675: // Improved Devouring Plague spellInfo->AttributesEx3 |= SPELL_ATTR3_NO_DONE_BONUS; break; -- cgit v1.2.3