From 99680242e89fbc11f23f4ff570db7ad0928e2d09 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 28 May 2013 15:19:37 +0200 Subject: Core/Players: Send only values update when turning gm mode on or accepting quests instead of recreating the object clientside --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 4b2c5e29d35..1d3eebf4c58 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -22238,7 +22238,7 @@ void Player::UpdateTriggerVisibility() if (!obj || !(obj->isTrigger() || obj->HasAuraType(SPELL_AURA_TRANSFORM))) // can transform into triggers continue; - obj->BuildCreateUpdateBlockForPlayer(&udata, this); + obj->BuildValuesUpdateBlockForPlayer(&udata, this); } } @@ -23225,7 +23225,7 @@ void Player::UpdateForQuestWorldObjects() if (buildUpdateBlock) { - obj->BuildCreateUpdateBlockForPlayer(&udata, this); + obj->BuildValuesUpdateBlockForPlayer(&udata, this); break; } } -- cgit v1.2.3