From 99a4ea33627678bddf061f0e38428667dee49674 Mon Sep 17 00:00:00 2001 From: Duarte Duarte Date: Fri, 18 Jul 2014 00:20:28 +0100 Subject: Core/Players: Fix possible crash in ModifyArenaPoints and ModifyHonorPoints --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 0651335de22..67865fde0d8 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -7297,7 +7297,7 @@ void Player::ModifyHonorPoints(int32 value, SQLTransaction* trans /*=NULL*/) newValue = 0; SetHonorPoints(uint32(newValue)); - if (trans) + if (trans && (*trans)) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_HONOR_POINTS); stmt->setUInt32(0, newValue); @@ -7313,7 +7313,7 @@ void Player::ModifyArenaPoints(int32 value, SQLTransaction* trans /*=NULL*/) newValue = 0; SetArenaPoints(uint32(newValue)); - if (trans) + if (trans && (*trans)) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ARENA_POINTS); stmt->setUInt32(0, newValue); -- cgit v1.2.3