From 9a1b33dc4d477788c9187463e2ed65fbe3ff292d Mon Sep 17 00:00:00 2001 From: w12x Date: Sun, 23 Nov 2008 01:48:56 +0100 Subject: Set opvp trigger creatures to aggressive. Because they are. --HG-- branch : trunk --- src/game/OutdoorPvPObjectiveAI.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src') diff --git a/src/game/OutdoorPvPObjectiveAI.cpp b/src/game/OutdoorPvPObjectiveAI.cpp index 9c9603a7f91..e8595e791f7 100644 --- a/src/game/OutdoorPvPObjectiveAI.cpp +++ b/src/game/OutdoorPvPObjectiveAI.cpp @@ -28,6 +28,7 @@ OutdoorPvPObjectiveAI::OutdoorPvPObjectiveAI(Creature &c) : i_creature(c) { sLog.outDebug("OutdoorPvP objective AI assigned to creature guid %u", c.GetGUIDLow()); + c.SetAggressive(true); } void OutdoorPvPObjectiveAI::MoveInLineOfSight(Unit *u) -- cgit v1.2.3