From 9c220e8f55eaa8cfc93ed26ea7318430e5c6749b Mon Sep 17 00:00:00 2001 From: JaredNinja Date: Tue, 27 Sep 2016 08:38:47 +0200 Subject: Core/Player: Allow graveyards to be specified for areas, not only zones Closes #14089 Closes #18006 --- src/server/game/Globals/ObjectMgr.cpp | 6 ------ 1 file changed, 6 deletions(-) (limited to 'src') diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp index b05576e223f..33bc54d8f45 100644 --- a/src/server/game/Globals/ObjectMgr.cpp +++ b/src/server/game/Globals/ObjectMgr.cpp @@ -5997,12 +5997,6 @@ void ObjectMgr::LoadGraveyardZones() continue; } - if (areaEntry->ParentAreaID != 0) - { - TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for SubZone (ID: %u) instead of zone, skipped.", zoneId); - continue; - } - if (team != 0 && team != HORDE && team != ALLIANCE) { TC_LOG_ERROR("sql.sql", "Table `graveyard_zone` has a record for non player faction (%u), skipped.", team); -- cgit v1.2.3