From 9cd59c258cdb455850a250842651c426dac36f05 Mon Sep 17 00:00:00 2001 From: MitchesD Date: Sun, 2 Nov 2014 17:16:48 +0100 Subject: Scripts/CoS: removed SetDespawnAtFar, fixed situation when Artas attacked some NPC and disappeared because he was out of range of players With these lines it's almost impossible to finish properly this dungeon. For example when Arthas moves ahead to attack NPC and then returns back, when this happens, Arthas is despawned. --- .../CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src') diff --git a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp index fd5e328b7f2..b84d24d66d3 100644 --- a/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp +++ b/src/server/scripts/Kalimdor/CavernsOfTime/CullingOfStratholme/culling_of_stratholme.cpp @@ -292,7 +292,6 @@ public: break; } player->CLOSE_GOSSIP_MENU(); - ai->SetDespawnAtFar(true); creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); return true; } @@ -574,7 +573,6 @@ public: break; case 45: SetRun(true); - SetDespawnAtFar(false); gossipStep = 4; me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); SetHoldState(true); @@ -901,7 +899,6 @@ public: instance->SetBossState(DATA_ARTHAS, IN_PROGRESS); me->SetReactState(REACT_DEFENSIVE); - SetDespawnAtFar(false); JumpToNextStep(5000); break; // Summon wave groups - start the Infinite Corruptor timer -- cgit v1.2.3