From 9cf892b8f239a6ab8b8b61e98ae07322d09b334b Mon Sep 17 00:00:00 2001 From: Shocker Date: Fri, 27 Aug 2010 10:24:20 +0300 Subject: No need to hardcore spellid for arena visibility check --HG-- branch : trunk --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index ef851fe2523..3fce503c5c7 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -20302,7 +20302,7 @@ bool Player::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList, bool return true; // Arena visibility before arena start - if (HasAura(32727)) // Arena Preparation + if (InArena() && GetBattleground() && GetBattleground()->GetStatus() == STATUS_WAIT_JOIN) if (const Player* target = u->GetCharmerOrOwnerPlayerOrPlayerItself()) return GetBGTeam() == target->GetBGTeam(); -- cgit v1.2.3