From 9d19e4d0ac0d16e7f05a2395a1b978d5b15ea264 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 6 Oct 2013 11:28:25 +0200 Subject: Core/Commands: Restored old functionality of getSelectedPlayer in chat commands Also fixed build --- src/server/game/Chat/Chat.cpp | 7 ++++--- src/server/game/Entities/Unit/Unit.cpp | 2 +- 2 files changed, 5 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index a5c059b30df..6d806336315 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -713,10 +713,11 @@ Player* ChatHandler::getSelectedPlayer() if (!m_session) return NULL; - if (Player* selected = m_session->GetPlayer()->GetSelectedPlayer()) - return selected; + uint64 selected = m_session->GetPlayer()->GetTarget(); + if (!selected) + return m_session->GetPlayer(); - return m_session->GetPlayer(); + return ObjectAccessor::FindPlayer(selected); } Unit* ChatHandler::getSelectedUnit() diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 0617dec179d..6ef7213da8d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2485,7 +2485,7 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit* victim, SpellInfo const* spellInfo SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spellInfo) { // Can`t miss on dead target (on skinning for example) - if ((!victim->isAlive() && victim->GetTypeId() != TYPEID_PLAYER) || spell->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT) + if ((!victim->IsAlive() && victim->GetTypeId() != TYPEID_PLAYER) || spell->AttributesEx3 & SPELL_ATTR3_IGNORE_HIT_RESULT) return SPELL_MISS_NONE; SpellSchoolMask schoolMask = spellInfo->GetSchoolMask(); -- cgit v1.2.3