From 9f8477cd112bf0f52e23afc9cdee4adfcf540de5 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 18 Jan 2020 20:24:26 +0100 Subject: Core/PathGenerator: Temporarily revert 29bf280e3496cf13c24ccb20e37da29d3bfa74d9 Temporarily revert 29bf280e3496cf13c24ccb20e37da29d3bfa74d9 since our recast implementation always expects a path to have different polygons. A proper fix will be implemented later on, splitting a path with 1 single polygons in smaller steps in a similar way of how FindSmoothPath() works --- src/server/game/Movement/PathGenerator.cpp | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index 3c61f531de0..d436ff532d8 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -250,9 +250,14 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con { TC_LOG_DEBUG("maps.mmaps", "++ BuildPolyPath :: (startPoly == endPoly)"); + BuildShortcut(); + _pathPolyRefs[0] = startPoly; - _pathPolyRefs[1] = endPoly; - _polyLength = 2; + _polyLength = 1; + + _type = farFromPoly ? PATHFIND_INCOMPLETE : PATHFIND_NORMAL; + TC_LOG_DEBUG("maps.mmaps", "++ BuildPolyPath :: path type %d", _type); + return; } // look for startPoly/endPoly in current path -- cgit v1.2.3