From 9fcbe50ddbb4e8793bd63aeb008e90eda58d936f Mon Sep 17 00:00:00 2001 From: Rushor Date: Fri, 22 May 2015 14:37:44 +0200 Subject: Game/Spell: Spellmgr - Force Cast - Fix Typo * introduced in https://github.com/TrinityCore/TrinityCore/commit/9d12df69ca77a6c5522a0803d6aa5b8328575a13#diff-f82ab5d79483dd6e1f5bd8c4d94299d3R2958 --- src/server/game/Spells/SpellMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellMgr.cpp b/src/server/game/Spells/SpellMgr.cpp index 191850516d4..250f3e58d4a 100644 --- a/src/server/game/Spells/SpellMgr.cpp +++ b/src/server/game/Spells/SpellMgr.cpp @@ -2955,7 +2955,7 @@ void SpellMgr::LoadSpellInfoCorrections() switch (spellInfo->Id) { case 63026: // Force Cast (HACK: Target shouldn't be changed) - case 63171: // Force Cast (HACK: Target shouldn't be changed; summon position should be untied from spell destination) + case 63137: // Force Cast (HACK: Target shouldn't be changed; summon position should be untied from spell destination) spellInfo->Effects[0].TargetA = SpellImplicitTargetInfo(TARGET_DEST_DB); break; case 53096: // Quetz'lun's Judgment -- cgit v1.2.3