From a012b37d66cdfcd3a8f6485c8563740f6f174823 Mon Sep 17 00:00:00 2001 From: treeston Date: Sat, 14 May 2016 18:04:21 +0200 Subject: Seriously, who doesn't support std::string instead of char* in 2016? --- src/server/game/Entities/Object/Object.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index dd876771800..c2a6a9083ef 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -2039,7 +2039,7 @@ void WorldObject::SummonCreatureGroup(uint8 group, std::list* list std::vector const* data = sObjectMgr->GetSummonGroup(GetEntry(), GetTypeId() == TYPEID_GAMEOBJECT ? SUMMONER_TYPE_GAMEOBJECT : SUMMONER_TYPE_CREATURE, group); if (!data) { - TC_LOG_WARN("scripts", "%s (%s) tried to summon non-existing summon group %u.", GetName(), GetGUID().ToString(), group); + TC_LOG_WARN("scripts", "%s (%s) tried to summon non-existing summon group %u.", GetName().c_str(), GetGUID().ToString().c_str(), group); return; } -- cgit v1.2.3