From a057d26f20ef2d18fa276534d727b03a6b5a2931 Mon Sep 17 00:00:00 2001 From: Rynem Storm <45861232+Rynem@users.noreply.github.com> Date: Thu, 10 Jan 2019 14:11:07 +0100 Subject: DB/Spell: fix mistake in Blood Draining's CheckProc and remove Attack Power scaling (#22862) --- src/server/scripts/Spells/spell_generic.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/server/scripts/Spells/spell_generic.cpp b/src/server/scripts/Spells/spell_generic.cpp index 31cc1ddc80d..7bfef3a234e 100644 --- a/src/server/scripts/Spells/spell_generic.cpp +++ b/src/server/scripts/Spells/spell_generic.cpp @@ -500,10 +500,9 @@ class spell_gen_blood_reserve : public AuraScript bool CheckProc(ProcEventInfo& eventInfo) { - if (DamageInfo* dmgInfo = eventInfo.GetDamageInfo()) - if (Unit* caster = eventInfo.GetActionTarget()) - if (caster->HealthBelowPctDamaged(35, dmgInfo->GetDamage())) - return true; + if (Unit* caster = eventInfo.GetActionTarget()) + if (caster->HealthBelowPct(35)) + return true; return false; } -- cgit v1.2.3