From a121f47ba3d37c190c13068b2a5b0a1e9d8edc8c Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 7 Jan 2018 23:13:00 +0100 Subject: 9ad11e6 follow-up, prevent Halion respawn without loot tagging #21198 (cherry picked from commit f0a394753ad9f1614fd696027c51ed2e297a02f6) --- .../scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src') diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp index 41f797003e7..7f7ed99314a 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp @@ -614,6 +614,9 @@ class npc_halion_controller : public CreatureScript void JustExitedCombat() override { + if (_instance->GetBossState(DATA_HALION) == DONE) + return; + if (Creature* twilightHalion = _instance->GetCreature(DATA_TWILIGHT_HALION)) { twilightHalion->DespawnOrUnsummon(); -- cgit v1.2.3