From a18808212e3f0e43dcb0ba099c003e45098c5dd9 Mon Sep 17 00:00:00 2001 From: Killyana Date: Wed, 24 Apr 2019 20:08:07 +0200 Subject: Core/GameObject: Remove summoned gobs properly from the map without effecting other cases Ref https://github.com/TrinityCore/TrinityCore/commit/0e8e3828f48120629b642d0de1db704fd0bb86cb Ref #23115 (cherry picked from commit 9db64666dc30b1f8cad904bf8aeea1c9daf41c95) --- src/server/game/Entities/GameObject/GameObject.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 38ef02307b6..6ad8c58555c 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -919,17 +919,17 @@ void GameObject::Update(uint32 diff) if (!m_respawnDelayTime) return; - if (!m_spawnId) + if (!m_spawnedByDefault && m_spawnId) { m_respawnTime = 0; - Delete(); + DestroyForNearbyPlayers(); return; } if (!m_spawnedByDefault) { m_respawnTime = 0; - DestroyForNearbyPlayers(); + Delete(); return; } -- cgit v1.2.3