From a1a9fcbbcd2df011402c725fb6926c6d6d873e1f Mon Sep 17 00:00:00 2001 From: weclub Date: Sat, 31 Dec 2011 12:46:19 +0800 Subject: Core/DBC: Update DEFAULT_MAX_LEVEL to 85 Drop ItemClass.dbc(ues Item.db2) Signed-off-by: weclub --- src/server/game/DataStores/DBCEnums.h | 2 +- src/server/game/DataStores/DBCStores.cpp | 4 ---- src/server/game/DataStores/DBCStructure.h | 21 --------------------- src/server/game/DataStores/DBCfmt.h | 1 - 4 files changed, 1 insertion(+), 27 deletions(-) (limited to 'src') diff --git a/src/server/game/DataStores/DBCEnums.h b/src/server/game/DataStores/DBCEnums.h index 9dd97f936ef..9371509d22a 100755 --- a/src/server/game/DataStores/DBCEnums.h +++ b/src/server/game/DataStores/DBCEnums.h @@ -22,7 +22,7 @@ // Client expected level limitation, like as used in DBC item max levels for "until max player level" // use as default max player level, must be fit max level for used client // also see MAX_LEVEL and STRONG_MAX_LEVEL define -#define DEFAULT_MAX_LEVEL 80 +#define DEFAULT_MAX_LEVEL 85 // client supported max level for player/pets/etc. Avoid overflow or client stability affected. // also see GT_MAX_LEVEL define diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp index 89061f1a19b..05c067046ac 100755 --- a/src/server/game/DataStores/DBCStores.cpp +++ b/src/server/game/DataStores/DBCStores.cpp @@ -17,11 +17,9 @@ */ #include "DBCStores.h" - #include "Log.h" #include "SharedDefines.h" #include "SpellMgr.h" - #include "DBCfmt.h" #include @@ -115,7 +113,6 @@ DBCStorage sItemArmorQualityStore(ItemArmorQualit DBCStorage sItemArmorShieldStore(ItemArmorShieldfmt); DBCStorage sItemArmorTotalStore(ItemArmorTotalfmt); DBCStorage sItemBagFamilyStore(ItemBagFamilyfmt); -DBCStorage sItemClassStore(ItemClassfmt); //DBCStorage sItemCondExtCostsStore(ItemCondExtCostsEntryfmt); DBCStorage sItemDamageAmmoStore(ItemDamagefmt); DBCStorage sItemDamageOneHandStore(ItemDamagefmt); @@ -413,7 +410,6 @@ void LoadDBCStores(const std::string& dataPath) LoadDBC(availableDbcLocales, bad_dbc_files, sItemDamageWandStore, dbcPath, "ItemDamageWand.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sItemDisenchantLootStore, dbcPath, "ItemDisenchantLoot.dbc"); - LoadDBC(availableDbcLocales, bad_dbc_files, sItemClassStore, dbcPath,"ItemClass.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sLFGDungeonStore, dbcPath, "LFGDungeons.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sLockStore, dbcPath, "Lock.dbc");//14545 LoadDBC(availableDbcLocales, bad_dbc_files, sPhaseStores, dbcPath, "Phase.dbc");//14545 diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h index 994a7978272..2bf1a9a1291 100755 --- a/src/server/game/DataStores/DBCStructure.h +++ b/src/server/game/DataStores/DBCStructure.h @@ -1153,27 +1153,6 @@ struct HolidaysEntry //uint32 unk54; // 54 }; -/*struct ItemEntry -{ - uint32 ID; // 0 - uint32 Class; // 1 - uint32 SubClass; // 2 some items have strnage subclasses - int32 Unk0; // 3 - int32 Material; // 4 - uint32 DisplayId; // 5 - uint32 InventoryType; // 6 - uint32 Sheath; // 7 -};*/ - -struct ItemClassEntry -{ - //uint32 id; // 0 - uint32 Class; // 1 equal to id - //uint32 unk2; // 2 looks like second class - //uint32 unk3; // 3 1 for weapons - //char* name; // 4 -}; - // common struct for: // ItemDamageAmmo.dbc // ItemDamageOneHand.dbc diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h index 052c0aeba2b..0dfca379d8a 100755 --- a/src/server/game/DataStores/DBCfmt.h +++ b/src/server/game/DataStores/DBCfmt.h @@ -83,7 +83,6 @@ const char ItemArmorShieldfmt[]="nifffffff"; const char ItemArmorTotalfmt[]="niffff"; const char ItemDamagefmt[]="nfffffffi"; const char ItemDisenchantLootfmt[]="niiiiii"; -const char ItemClassfmt[]="dixxx"; //const char ItemDisplayTemplateEntryfmt[]="nxxxxxxxxxxixxxxxxxxxxx"; //const char ItemCondExtCostsEntryfmt[]="xiii"; const char ItemExtendedCostEntryfmt[]="niiiiiiiiiiiiiix"; -- cgit v1.2.3