From a1db8825d4c19f7a5695735cd6794d1ea2786017 Mon Sep 17 00:00:00 2001 From: thenecromancer Date: Mon, 5 Apr 2010 13:15:21 +0200 Subject: Use unit target by default (script targets will send self flag usualy) Fixes quite some new issues like #1466 --HG-- branch : trunk --- src/game/Spell.cpp | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src') diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 3e25d6a91f7..3d439558418 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -4499,13 +4499,11 @@ SpellCastResult Spell::CheckCast(bool strict) return SPELL_FAILED_MOVING; } - Unit *target; + Unit *target = m_targets.getUnitTarget(); // In pure self-cast spells, the client won't send any unit target - if (m_targets.getTargetMask() == TARGET_FLAG_SELF || m_targets.getTargetMask() & TARGET_FLAG_CASTER) // TARGET_FLAG_SELF == 0, remember! + if (target && (m_targets.getTargetMask() == TARGET_FLAG_SELF || m_targets.getTargetMask() & TARGET_FLAG_CASTER)) // TARGET_FLAG_SELF == 0, remember! target = m_caster; - else - target = m_targets.getUnitTarget(); if (target) { -- cgit v1.2.3