From a34a421e99e8feb214ea0121b60d3982499cf10f Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 8 Jan 2012 16:45:49 +0100 Subject: Core/Movement: 4.2.2 structure for MSG_MOVE_JUMP --- src/server/game/Movement/MovementStructures.h | 80 +++++++++++++-------------- 1 file changed, 40 insertions(+), 40 deletions(-) (limited to 'src') diff --git a/src/server/game/Movement/MovementStructures.h b/src/server/game/Movement/MovementStructures.h index 5c60914f5b4..2ef756b22d1 100644 --- a/src/server/game/Movement/MovementStructures.h +++ b/src/server/game/Movement/MovementStructures.h @@ -274,76 +274,76 @@ MovementStatusElements MovementHeartBeatSequence[] = { MSEPitch, MSEFallTime, MSEFallVerticalSpeed, + MSEFallHorizontalSpeed, MSEFallSinAngle, MSEFallCosAngle, - MSEFallHorizontalSpeed, MSEGuidByte2_2, MSEGuidByte0_2, }; - +//4.2.2 MovementStatusElements MovementJumpSequence[] = { - MSEGuidByte5, + MSEHaveSpline, + MSEGuidByte0, MSEGuidByte1, - MSEGuidByte6, + MSEGuidByte4, MSEFlags, MSEGuidByte2, - MSEHaveSpline, + MSEGuidByte5, MSEGuidByte3, MSEFlags2, - MSEGuidByte4, - MSEGuidByte0, MSEGuidByte7, - MSEHaveFallData, - MSEHaveFallDirection, + MSEGuidByte6, + MSEHaveSplineElev, MSEHaveTransportData, - MSETransportGuidByte6, - MSETransportGuidByte3, - MSETransportGuidByte7, - MSETransportGuidByte4, - MSETransportGuidByte1, MSETransportGuidByte0, + MSETransportGuidByte6, MSETransportGuidByte2, MSETransportGuidByte5, - MSETransportHaveTime3, + MSETransportGuidByte4, + MSETransportGuidByte1, + MSETransportGuidByte3, + MSETransportGuidByte7, MSETransportHaveTime2, - MSEHaveSplineElev, + MSETransportHaveTime3, + MSEHaveFallData, + MSEHaveFallDirection, MSEHavePitch, MSEPositionO, + MSETimestamp, MSEPositionX, MSEPositionY, MSEPositionZ, - MSETimestamp, - MSEGuidByte1_2, - MSEFallVerticalSpeed, - MSEFallTime, - MSEFallHorizontalSpeed, - MSEFallCosAngle, - MSEFallSinAngle, - MSETransportTime, + MSESplineElev, + MSEGuidByte0_2, + MSEGuidByte5_2, + MSEGuidByte3_2, + MSETransportSeat, + MSETransportPositionO, MSETransportPositionX, MSETransportPositionY, MSETransportPositionZ, - MSETransportPositionO, - MSETransportSeat, + MSETransportTime, + MSETransportTime2, MSETransportGuidByte3_2, - MSETransportGuidByte1_2, - MSETransportTime3, MSETransportGuidByte6_2, - MSETransportGuidByte0_2, - MSETransportGuidByte5_2, - MSETransportTime2, + MSETransportTime3, MSETransportGuidByte7_2, - MSETransportGuidByte4_2, + MSETransportGuidByte5_2, MSETransportGuidByte2_2, - MSEGuidByte6_2, + MSETransportGuidByte1_2, + MSETransportGuidByte0_2, + MSETransportGuidByte4_2, MSEGuidByte4_2, - MSESplineElev, - MSEGuidByte0_2, - MSEPitch, - MSEGuidByte5_2, - MSEGuidByte3_2, - MSEGuidByte7_2, + MSEGuidByte1_2, + MSEFallTime, + MSEFallVerticalSpeed, + MSEFallHorizontalSpeed, + MSEFallSinAngle, + MSEFallCosAngle, MSEGuidByte2_2, + MSEGuidByte6_2, + MSEGuidByte7_2, + MSEPitch, }; //4.2.2 MovementStatusElements MovementSetFacingSequence[] = { @@ -1331,7 +1331,7 @@ MovementStatusElements* GetMovementStatusElementsSequence(Opcodes opcode) return MovementFallLandSequence; case MSG_MOVE_HEARTBEAT://done return MovementHeartBeatSequence; - case MSG_MOVE_JUMP: + case MSG_MOVE_JUMP://done return MovementJumpSequence; case MSG_MOVE_SET_FACING://done return MovementSetFacingSequence; -- cgit v1.2.3