From a44e97ab74f5552373f99a9c6c3b5fa54948d013 Mon Sep 17 00:00:00 2001 From: kaelima Date: Tue, 24 May 2011 05:20:57 +0200 Subject: Core/Spells: Fix spell 52588 (Skeletal Gryphon Escape) used in quest 12701 (Massacre At Light's Point). It should now target the player instead of the cannon. --- src/server/game/Spells/SpellEffects.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 621ab403d81..d1f12d61b5a 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1604,10 +1604,13 @@ void Spell::EffectForceCast(SpellEffIndex effIndex) { switch (m_spellInfo->Id) { - case 52588: // Skeletal Gryphon Escape case 48598: // Ride Flamebringer Cue unitTarget->RemoveAura(damage); break; + case 52588: // Skeletal Gryphon Escape + unitTarget->RemoveAura(damage); + unitTarget->CastSpell(unitTarget, spellInfo, true); + return; case 52463: // Hide In Mine Car case 52349: // Overtake unitTarget->CastCustomSpell(unitTarget, spellInfo->Id, &damage, NULL, NULL, true, NULL, NULL, m_originalCasterGUID); -- cgit v1.2.3