From a6a6a159734881e2d1ed2882891b2f49fcf55fd1 Mon Sep 17 00:00:00 2001 From: Ovah Date: Sat, 25 Apr 2020 15:54:08 -0300 Subject: Core/AI: Implemented OnSpellCastInterrupt and OnSuccessfulSpellCast hooks Ported from: 020825902c066cee532f1b9a24205c196da2662d and 1aa42e97a81e285fa34316ad9cfe9657865e3c35 (cherry picked from commit f1e4ee21f8da41c71f4cbafaa85e89c6275c1db2) --- src/server/game/AI/CreatureAI.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src') diff --git a/src/server/game/AI/CreatureAI.h b/src/server/game/AI/CreatureAI.h index 1feaf3354d8..1b6c9cce090 100644 --- a/src/server/game/AI/CreatureAI.h +++ b/src/server/game/AI/CreatureAI.h @@ -141,6 +141,12 @@ class TC_GAME_API CreatureAI : public UnitAI virtual void SpellHitTarget(Unit* /*target*/, SpellInfo const* /*spellInfo*/) { } virtual void SpellHitTargetGameObject(GameObject* /*target*/, SpellInfo const* /*spellInfo*/) { } + // Called when a spell cast gets interrupted + virtual void OnSpellCastInterrupt(SpellInfo const* /*spell*/) { } + + // Called when a spell cast has been successfully finished + virtual void OnSuccessfulSpellCast(SpellInfo const* /*spell*/) { } + // Should return true if the NPC is currently being escorted virtual bool IsEscorted() const { return false; } @@ -152,12 +158,6 @@ class TC_GAME_API CreatureAI : public UnitAI void OnCharmed(bool isNew) override; - // Called when a spell cast gets interrupted - virtual void OnSpellCastInterrupt(SpellInfo const* /*spell*/) { } - - // Called when a spell cast has been successfully finished - virtual void OnSuccessfulSpellCast(SpellInfo const* /*spell*/) { } - // Called at reaching home after evade virtual void JustReachedHome() { } -- cgit v1.2.3