From a70cd5105eb421ce2fd2c8a056822a79601279db Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sun, 19 Nov 2023 08:44:53 +0100 Subject: Core/Players: corrected stamina health bonus ratio --- src/server/game/Entities/Unit/StatSystem.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/StatSystem.cpp b/src/server/game/Entities/Unit/StatSystem.cpp index b6b33a2b5c3..5be37f2049c 100644 --- a/src/server/game/Entities/Unit/StatSystem.cpp +++ b/src/server/game/Entities/Unit/StatSystem.cpp @@ -280,9 +280,6 @@ void Player::UpdateArmor() float Player::GetHealthBonusFromStamina() const { float ratio = 10.0f; - if (GtHpPerStaEntry const* hpBase = sHpPerStaGameTable.GetRow(GetLevel())) - ratio = hpBase->Health; - float stamina = GetStat(STAT_STAMINA); float baseStam = std::min(20.0f, stamina); float moreStam = stamina - baseStam; -- cgit v1.2.3