From a757187d7d74a612f29ea2808302faf8ab12565d Mon Sep 17 00:00:00 2001 From: Subv Date: Sun, 3 Jun 2012 16:39:10 -0500 Subject: Fixed build --- src/server/game/AI/EventAI/CreatureEventAIMgr.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src') diff --git a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp index 448e43db316..a863f2f89cf 100755 --- a/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp +++ b/src/server/game/AI/EventAI/CreatureEventAIMgr.cpp @@ -204,15 +204,16 @@ void CreatureEventAIMgr::LoadCreatureEventAI_Scripts() temp.raw.param3 = fields[8].GetInt32(); temp.raw.param4 = fields[9].GetInt32(); - CreatureTemplate* cInfo = sObjectMgr->GetCreatureTemplate(temp.creature_id); + CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(creature_id); //Creature does not exist in database if (!cInfo) { - sLog->outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, temp.creature_id); + sLog->outErrorDb("CreatureEventAI: Event %u has script for non-existing creature entry (%u), skipping.", i, creature_id); continue; } - if (cInfo->AIName != "EventAI") + // Only on the first script + if (cInfo->AIName != "EventAI" && m_CreatureEventAI_Event_Map[creature_id].empty()) sLog->outErrorDb("Creature entry %u has EventAI scripts, but its AIName is not 'EventAI' - possible AI-mismatch?", temp.creature_id); //No chance of this event occuring -- cgit v1.2.3