From a76d01278a8f7986414edd0eaefaa42344926dbd Mon Sep 17 00:00:00 2001 From: jackpoz Date: Sat, 4 May 2019 19:36:00 +0200 Subject: Core/Misc: Apply fatigue when flying too Fix #22856 --- src/server/game/Entities/Player/Player.cpp | 3 --- 1 file changed, 3 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 9d6bc88d17c..98f0f1d7323 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -24106,9 +24106,6 @@ void Player::SetOriginalGroup(Group* group, int8 subgroup) void Player::ProcessTerrainStatusUpdate(ZLiquidStatus status, Optional const& liquidData) { - if (IsFlying()) - return; - // process liquid auras using generic unit code Unit::ProcessTerrainStatusUpdate(status, liquidData); -- cgit v1.2.3