From a7dadcb51c6ddb727529d2580f6475f3413827b4 Mon Sep 17 00:00:00 2001 From: leak Date: Sun, 2 Jan 2011 13:41:51 +0100 Subject: Prevent infinite absorption (and spell damage from Incanter's Absorption) when Chaos Bolt hits Mana shield. Patch by johnholiver. Fixes #7 --- src/server/game/Entities/Unit/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 683e5e79751..f6e2e6f83ea 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1731,7 +1731,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff int32 manaTaken = -pVictim->ModifyPower(POWER_MANA, -manaReduction); // take case when mana has ended up into account - currentAbsorb = int32(float(currentAbsorb)*(float(manaTaken) / float(manaReduction))); + currentAbsorb = currentAbsorb ? int32(float(currentAbsorb)*(float(manaTaken) / float(manaReduction))) : 0; dmgInfo.AbsorbDamage(currentAbsorb); -- cgit v1.2.3