From b85b0c221b8de65892a3ab52b228f0854621376f Mon Sep 17 00:00:00 2001 From: Jameyboor Date: Sun, 26 Jul 2015 15:08:33 +0200 Subject: Fix UpdateMovementFlags ignoring DynamicTree height. --- src/server/game/Entities/Creature/Creature.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index c2d0a60aa45..84a12fd6409 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -2553,7 +2553,7 @@ void Creature::UpdateMovementFlags() return; // Set the movement flags if the creature is in that mode. (Only fly if actually in air, only swim if in water, etc) - float ground = GetMap()->GetHeight(GetPositionX(), GetPositionY(), GetPositionZMinusOffset()); + float ground = GetMap()->GetHeight(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZMinusOffset()); bool isInAir = (G3D::fuzzyGt(GetPositionZMinusOffset(), ground + 0.05f) || G3D::fuzzyLt(GetPositionZMinusOffset(), ground - 0.05f)); // Can be underground too, prevent the falling -- cgit v1.2.3