From a8c784b50cc4de2adc7411e1467879e500d6f78b Mon Sep 17 00:00:00 2001 From: tobmaps Date: Thu, 19 May 2011 22:01:01 +0700 Subject: Core/Spells: Properly fix talent Torment the Weak --- src/server/game/Entities/Unit/Unit.cpp | 24 +++++++++++++++++++++++- src/server/game/Entities/Unit/Unit.h | 1 + 2 files changed, 24 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 4fcabd3c80c..508246439f7 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -4320,6 +4320,28 @@ bool Unit::HasNegativeAuraWithAttribute(uint32 flag, uint64 guid) return false; } +bool Unit::HasAurasWithMechanic(uint32 mechanic_mask) +{ + for (AuraApplicationMap::iterator iter = m_appliedAuras.begin(); iter != m_appliedAuras.end(); ++iter) + { + SpellEntry const* spellInfo = iter->second->GetBase()->GetSpellProto(); + + if (IsImmunedToSpell(spellInfo)) + continue; + + uint32 mask = 0; + if (spellInfo->Mechanic) + mask |= 1<Mechanic; + for (int i = 0; i < MAX_SPELL_EFFECTS; ++i) + if (spellInfo->Effect[i] && spellInfo->EffectMechanic[i] && !IsImmunedToSpellEffect(spellInfo, i)) + mask |= 1<EffectMechanic[i]; + + if (mask & mechanic_mask) + return true; + } + return false; +} + AuraEffect * Unit::IsScriptOverriden(SpellEntry const * spell, int32 script) const { AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); @@ -10422,7 +10444,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 // Torment the weak if (spellProto->SpellFamilyFlags[0] & 0x20600021 || spellProto->SpellFamilyFlags[1] & 0x9000) - if (pVictim->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || pVictim->HasAuraType(SPELL_AURA_MOD_MELEE_HASTE)) + if (pVictim->HasAurasWithMechanic((1<