From a958275d13ed72a96c523e357f48c6c7f9067df1 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 24 Jan 2015 19:49:05 +0100 Subject: Core/Creature: Fixed saving creatures spawned by gm commands --- src/server/game/Entities/Creature/Creature.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index d6fa2129a8e..99494b9806a 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -1027,10 +1027,10 @@ void Creature::SaveToDB(uint32 mapid, uint32 spawnMask, uint32 phaseMask) stmt->setUInt64(index++, m_DBTableGuid); stmt->setUInt32(index++, GetEntry()); stmt->setUInt16(index++, uint16(mapid)); - stmt->setUInt8(index++, spawnMask); + stmt->setUInt32(index++, spawnMask); stmt->setUInt32(index++, GetPhaseMask()); stmt->setUInt32(index++, displayId); - stmt->setInt32(index++, int32(GetCurrentEquipmentId())); + stmt->setUInt8(index++, GetCurrentEquipmentId()); stmt->setFloat(index++, GetPositionX()); stmt->setFloat(index++, GetPositionY()); stmt->setFloat(index++, GetPositionZ()); -- cgit v1.2.3