From a95bafefda815e2a06470de68e2544784309b5ae Mon Sep 17 00:00:00 2001 From: Tartalo Date: Fri, 9 Jul 2010 13:22:07 +0200 Subject: Check map entering requirements only if areatrigger teleport changes map --HG-- branch : trunk --- src/server/game/Server/Protocol/Handlers/MiscHandler.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src') diff --git a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp index 06a2210d79f..4225a99c72b 100644 --- a/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp +++ b/src/server/game/Server/Protocol/Handlers/MiscHandler.cpp @@ -935,8 +935,9 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket & recv_data) // if (!GetPlayer()->Satisfy(objmgr.GetAccessRequirement(at->access_id), at->target_mapId, true)) // return; + // Check only if target map != current player's map // check if player can enter instance : instance not full, and raid instance not in encounter fight - if (!sMapMgr.CanPlayerEnter(at->target_mapId, GetPlayer(), false)) + if (GetPlayer()->GetMapId() != at->target_mapId && !sMapMgr.CanPlayerEnter(at->target_mapId, GetPlayer(), false)) return; GetPlayer()->TeleportTo(at->target_mapId,at->target_X,at->target_Y,at->target_Z,at->target_Orientation,TELE_TO_NOT_LEAVE_TRANSPORT); -- cgit v1.2.3