From a96c31c95d062f89d6d1088aa5d4ecbb9080437a Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Mon, 17 Aug 2009 08:41:20 +0200 Subject: * Correct some calculation in Unit::CalcAbsorb resist, prevents players being killed because absorbed value was negative. --HG-- branch : trunk --- src/game/Unit.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src') diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e3350940692..fc8ac129644 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -2149,7 +2149,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe } } - *absorb = damage - RemainingDamage - *resist; + *absorb = RemainingDamage > 0 ? (damage - RemainingDamage - *resist) : (damage - *resist); if (*absorb) { -- cgit v1.2.3