From a99a60bcf36614c038efd33a1bd9e057935b3aaf Mon Sep 17 00:00:00 2001 From: Killyana <6587064+Killyana@users.noreply.github.com> Date: Mon, 18 Mar 2019 01:04:38 +0100 Subject: Core/GameObject: Remove summoned game objects from the map after calling SetSpawnedByDefault(false) (#23120) Closes #23115 (cherry picked from commit 5f04c829a861da7d5a4f0ac955d6c1fbcd917af9) --- src/server/game/Entities/GameObject/GameObject.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src') diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 63a77e39ebc..41858e5414f 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -919,11 +919,10 @@ void GameObject::Update(uint32 diff) if (!m_respawnDelayTime) return; - // ToDo: Decide if we should properly despawn these. Maybe they expect to be able to manually respawn from script? if (!m_spawnedByDefault) { m_respawnTime = 0; - DestroyForNearbyPlayers(); // old UpdateObjectVisibility() + Delete(); return; } -- cgit v1.2.3