From aaac715b073a4fbf21e4eed84936951f72e4d4a7 Mon Sep 17 00:00:00 2001 From: megamage Date: Thu, 28 May 2009 12:35:41 -0500 Subject: *Fix broken outdoor pvp capture points. --HG-- branch : trunk --- src/game/OutdoorPvP.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src') diff --git a/src/game/OutdoorPvP.cpp b/src/game/OutdoorPvP.cpp index c4139d008d0..e75641307b8 100644 --- a/src/game/OutdoorPvP.cpp +++ b/src/game/OutdoorPvP.cpp @@ -217,6 +217,7 @@ bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, flo cdata.is_dead = false; cdata.movementType = cinfo->MovementType; cdata.spawnMask = 1; + cdata.phaseMask = PHASEMASK_NORMAL; objmgr.AddCreatureToGrid(creature_guid, &cdata); m_CapturePointCreature = MAKE_NEW_GUID(creature_guid, OPVP_TRIGGER_CREATURE_ENTRY, HIGHGUID_UNIT); @@ -240,6 +241,7 @@ bool OutdoorPvPObjective::AddCapturePoint(uint32 entry, uint32 map, float x, flo data.animprogress = 100; data.spawnMask = 1; data.go_state = GO_STATE_READY; + data.phaseMask = PHASEMASK_NORMAL; objmgr.AddGameobjectToGrid(guid, &data); -- cgit v1.2.3